////Name and icon
Name Rebreather Mask
ShortName divingSuitActivator
Icon rebreatherMask
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 1
////Visuals
Model mw.RoundGrenade
Texture grenade
TrailParticles true
//TrailParticleType explode
ExplodeParticles 12
//ExplodeParticleType explode
SmokeTime 10
//SmokeParticleType <particleType>
//Syntax is SmokeEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
SmokeEffect 13 12000 0
SmokeEffect 16 12000 0
SmokeEffect 1 12000 0
SmokeRadius 2
SpinWhenThrown true
////Throwing
CanThrow True
ThrowDelay 300
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.0
HitEntityDamage 0
ThrowSpeed 0.1
FallSpeed 2.0
BreaksGlass true
PenetratesBlocks false
HitBoxSize 0.5
Sticky false
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 1
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 0
////Detonation
FireRadius 0
ExplosionRadius 0.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
//Detonate Sound <sound>
Description In order to use the diving suit, you must turn it on and have an oxygen tank!