Name Generic Horn/Sound Energy
ShortName hornStuff
Model mw.RPGRocket
//Colour of icon and model
Colour 255 255 255
ItemID 7476
Icon HornEnergy
//How affected by gravity the bullet is
FallSpeed 0.25
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 30000
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 0
DamageVsvehicles 0
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 3
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound HitmarkerSoundEffect
HitSoundRange 16
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
Description For anything that relates to noises like horns_or instruments or whatever.