Name Bofors 15.2cm Shell HE
ShortName bofors152mmShellHE
Model monolith.to150MM
Texture Skin100to150MM
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 15.2cmNavalShell
//How affected by gravity the bullet is
FallSpeed 3.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 70
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1302
DamageVsVehicles 326
//Size of explosion caused
Explosion 6
ExplosionPower 1.5
ExplosionDamageVsLiving 36.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 1.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 400
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.608
HitSound HtmarkerSoundEffect
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmsmoke
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
//True if this is a bomb
Bomb False
Shell True
Description High-Explosive, Bofors 152mm shell._70 rounds per item._Ranges are as follows-_0D = 53m_5D = 160m_10D = 282m_15D = 366m_20D = 423m_25D = 450m_30D = 470m_35D = 475m_40D = 460m_45D = 440m_50D = 410m_55D = 377m_60D = 330m_65D = 287m_70D = 230m
ExplosionBreaksBlocks false
PrimeDelay 15