Name Balls of steel xdd
ShortName navalCanisterShot
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon tankShell
//How affected by gravity the bullet is
FallSpeed 0.3
//The maximum stack size
MaxStackSize 16
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 60
DamageVsVehicles 10
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 200
FlakParticles 10
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound HitmarkerSoundEffect
HitSoundRange 15
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
Description Submunition for naval canister shells.
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 2 60 2
PotionEffect 9 60 1
PotionEffect 4 20 1
PotionEffect 17 60 2
PotionEffect 15 20 2
PotionEffect 18 100 2