Name 120mm Lock-On Shell
ShortName 120mmLockOnShell
Model mw.StingerMissile
Texture Tracer
//Colour of icon and model
Colour 255 255 255
Icon 120mmShell
//How affected by gravity the bullet is
FallSpeed 0.5
//The maximum stack size
MaxStackSize 12
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 480
DamageVsVehicles 560
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 160
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType reddust
LockOnToDriveables True
LockOnToPlayers True
LockOnToLivings True
LockOnToMechas True
MaxLockOnAngle 35.0
ManualGuidance True
Description 120mm shell for NATO tanks that can lock on to things.