Name 120mm K2 Fire and Forget Shell
ShortName 120mmK2FFShell
Model mw.StingerMissile
Texture Tracer
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 120mmShell
//How affected by gravity the bullet is
FallSpeed -4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 16
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 640
DamageVsVehicles 1200
//Size of explosion caused
Explosion 4
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 160
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType magicCrit
LockOnToDriveables True
LockOnToPlayers True
LockOnToLivings True
LockOnToMechas True
MaxLockOnAngle 85.0
LockOnForce 6
LockOnFuse 40
MaxDegreeOfLockOnMissile 35
TickStartHoming 4
DragInAir 0.95
RecipeOutput 2
Description Fire and forget-remote controlled shell for K2.