Name 155mm W82 Nuclear Shell
ShortName 155mmW48NuclearShell
Model monolith.to150MM
Texture Skin100to150MM
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 155mmShell
//How affected by gravity the bullet is
FallSpeed 2.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 4
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10000
DamageVsVehicles 9000
//Size of explosion caused
Explosion 32
ExplosionPower 8.0
ExplosionDamageVsLiving 100.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 2.0
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 6
FlakParticleType nuclear
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 20
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound DramaticAtomicBomb
HitSoundRange 160
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType explode
Description Nuclear shell for 155mm guns such as the M109A6 and the K9 Thunder._Ranges are as follows-_0D = 68m_5D = 139m_10D = 207m_15D = 265m_20D = 302m_25D = 326m_30D = 339m_35D = 342m_40D = 336m_45D = 323m_50D = 300m_55D = 274m_60D = 245m_65D = 211m_70D = 175m_75D = 130m_80D = 89m_85D = 47m