Name 155mm Tracer Shell
ShortName 155mmAPITracerShell
Model monolith.to150MM
Texture Skin100to150MM
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 155mmShell
//How affected by gravity the bullet is
FallSpeed 2.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 16
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1250
DamageVsVehicles 150
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 300
FlakParticles 300
FlakParticleType reddust
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 4
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType reddust
RecipeOutput 4
Description 155mm tracer shell used in NATO SPA/SPGs and Artillery._Ranges are as follows-_0D = 68m_5D = 139m_10D = 207m_15D = 265m_20D = 302m_25D = 326m_30D = 339m_35D = 342m_40D = 336m_45D = 323m_50D = 300m_55D = 274m_60D = 245m_65D = 211m_70D = 175m_75D = 130m_80D = 89m_85D = 47m