Name Generic Torpedo Spar
ShortName genericTorpedoSpar
Model Bomb
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon Bomb
//How affected by gravity the bullet is
FallSpeed 3
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 2
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1000
DamageVsVehicles 640
//Size of explosion caused
Explosion 6
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 20
FlakParticles 600
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
TrailParticleType smoke
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
LockOnToMechas False
MaxLockOnAngle 0.0
TurningForce 0.0
Description Pre self-propelled "torpedo" that's on a stick.