Name RIM-2E Terrier Missile
ShortName rim2Terrier
Model rainfire.RIM2TerrierMissile
Texture SkinRIM2TerrierMount
//Colour of icon and model
Colour 255 255 255
ItemID 24002
Icon missileRIM2
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 60
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2075
DamageVsVehicles 692
DamageVsPlanes 1038
//Size of explosion caused
Explosion 4
ExplosionPower 2.0
ExplosionDamageVsLiving 35.0
ExplosionDamageVsPlane 20.0
ExplosionDamageVsVehicle 2.2
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 100
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.6
HitSound bullet
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 150.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
LockOnToPlanes True
LockOnToVehicle True
LockOnToPlayers False
LockOnToLivings True
MaxLockOnAngle 4.0
LockOnForce 2
TurningForce 2.0
TickStartHoming 2
PrimeDelay 2
ManualGuidance true
BoostParticle hugeexplosion
WeaponType Shell
//True if this is a bomb
Bomb False
Shell True
//DragInAir 0.95
VehicleProximityTrigger 2.0
LivingProximityTrigger 2.0
FlareParticleCount 16
DebrisParticleCount 8
Description RIM-2 Terrier AA Missiles for the ships that use them.