Name RIM-174 Standard Missile 6
ShortName rim174SM6
Model rainfire.GenericMissile
Texture SkinMk13GMLS
//Colour of icon and model
Colour 255 255 255
ItemID 24002
Icon missileSM
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 32
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 7847
DamageVsVehicles 2615
DamageVsPlanes 3924
//Size of explosion caused
Explosion 8
ExplosionPower 2.0
ExplosionDamageVsLiving 80.0
ExplosionDamageVsPlane 20.0
ExplosionDamageVsVehicle 2.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1000
FlakParticles 200
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.6
HitSound bullet
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 600.0
SmokeTrail True
TrailParticleType flansmod.fmflame
LockOnToPlanes True
LockOnToVehicle True
LockOnToPlayers False
LockOnToLivings True
MaxLockOnAngle 30.0
MaxDegreeOfLockOnMissile 30
LockOnForce 2
TurningForce 5.0
TickStartHoming 2
PrimeDelay 3
ManualGuidance true
EnableSACLOS true
//FixedTrackDirection true
BoostParticle largeexplode
WeaponType Shell
//True if this is a bomb
Bomb False
Shell True
//DragInAir 0.95
VehicleProximityTrigger 8.0
LivingProximityTrigger 8.0
FlareParticleCount 16
DebrisParticleCount 8
Description RIM-174 ERAM for the ships that use them._Is capable of surface-surface action due to it's large size.