Name 21" Mk.28 Torpedo
ShortName 21inTorpedoMk28
Model rainfire.GenericTorpedo
Texture SkinTorpMk48
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon genericTorpedo
//How affected by gravity the bullet is
FallSpeed 16
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 3
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 8000
DamageVsVehicles 3905
ExplosionDamageVsLiving 5.0
ExplosionDamageVsPlane 300.0
ExplosionDamageVsVehicle 7.6
//Size of explosion caused
Explosion 7
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1200
FlakParticles 600
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 57.0
SmokeTrail False
TrailParticleType bubble
LockOnToDriveables True
LockOnToPlayers False
LockOnToLivings False
LockOnToMechas False
MaxLockOnAngle 10.0
TurningForce 1.0
Description American 21inch Mk.28 Homing Torpedo for Submarines._Weaker than the Mk.14, but has homing capabilities.
Torpedo True