Name 12-3/4" Torpedo Mk.46
ShortName 12.75inTorpMk46
Model rainfire.GenericTorpedo
Texture SkinTorpMk48
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon genericTorpedo
//How affected by gravity the bullet is
FallSpeed 15
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 18
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 4000
DamageVsVehicles 2000
ExplosionDamageVsLiving 5.0
ExplosionDamageVsPlane 300.0
ExplosionDamageVsVehicle 1.8
//Size of explosion caused
Explosion 4
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1200
FlakParticles 300
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 97.0
SmokeTrail True
TrailParticleType bubble
LockOnToDriveables True
LockOnToPlayers False
LockOnToLivings True
LockOnToMechas False
MaxLockOnAngle 15.0
TurningForce 3.0
ManualGuidance true
PrimeDelay 5
Description Cold War era 324mm Torpedo for Mk.32 SVTT and ASROC systems._Does not work well against warships with torpedo bulges.
Torpedo True
//DragInAir 0.5
DragInWater 1