Name Neuroi Laser gun Ammo
ShortName neuroiLaserGunAmmo
Model mw.StingerMissile
Texture NeuroiSkin
//Colour of icon and model
Colour 255 255 255
ItemID 23592
Icon NeuroiLaser
//How affected by gravity the bullet is
FallSpeed 0.01
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 10000
//The damage multiplier caused by the bullet on hitting an entity
DamageVsPlayers 1
DamageVsLiving 1
DamageVsVehicles 2
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 200
FlakParticles 2
FlakParticleType reddust
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound HitmarkerSoundEffect
HitSoundRange 16
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
TrailParticleType reddust
Description Has over 10,000 "rounds" of ammunition so the need to reload is next to zero!