Name MOAB
ShortName moab
Model rainfire.ImprovedBomb
//Colour of icon and model
Colour 255 255 255
ItemID 25000
Texture SkinImprovedBomb
Icon improvedBomb
//How affected by gravity the bullet is
FallSpeed 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 50000
DamageVsVehicles 25000
//Size of explosion caused
Explosion 100
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 250
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 20
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 3.0
HitSound DramaticAtomicBomb
HitSoundRange 160
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
//True if this is a bomb
Bomb True
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 9 5000 10
PotionEffect 4 1000 5
PotionEffect 18 3000 5
PotionEffect 17 100 20
PotionEffect 15 2000 2
PotionEffect 19 200 5
PotionEffect 5 2000 2
PotionEffect 8 1000 2
RecipeOutput 1
Recipe I ingotIron B fliegerBundle
III
BBB
BBB
Description MOAB means "Massive Ordnance Air Blast".
//ExplodeParticleType <particleType>
SmokeTime 10000
//SmokeParticleType <particleType>