Name Infinite Debug Ammo
ShortName debugAmmoInfinite
Model Bullet
Texture eliteBullet
//Colour of icon and model
Colour 255 255 255
ItemID 24039
Icon MinigunAmmo
//How affected by gravity the bullet is
FallSpeed 0.2
//The maximum stack size
MaxStackSize 5
//The number of rounds each item has. Limited to 32000. <--- that is lie
RoundsPerItem 2147483647
//The damage multiplier caused by the bullet on hitting an entity
Damage 1
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 0
FlakParticles 10
FlakParticleType instantSpell
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound HitmarkerSoundEffect
//The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 1200.0
SmokeTrail False
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 9 500 10
PotionEffect 4 1000 5
PotionEffect 18 300 5
PotionEffect 17 100 20
PotionEffect 2 500 4
Description If this works, it should have 32-bit max integer ammo