Name Colt Monitor Ammo
ShortName bar2Ammo20
Model mw.StingerMissile
Texture TestSkinGrey512
//Colour of icon and model
Colour 255 255 255
ItemID 23595
Icon BAR2Ammo
//How affected by gravity the bullet is
FallSpeed 0.30
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 20
//The damage multiplier caused by the bullet on hitting an entity
DamageVsPlayers 1
DamageVsLiving 1
DamageVsVehicles 0.5
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 7
FlakParticleType reddust
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1252
HitSound HitmarkerSoundEffect
HitSoundRange 24
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 4.0
SmokeTrail False
//For ignoring armors and the multiplier upon doing so
IgnoreArmorProbability 0.12
IgnoreArmorDamageFactor 1.1
Description Magazine for the BAR type rifles._Has 12% chance to ignore worn armor with a 1.1x damage multiplier.
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 2 140 2
PotionEffect 9 100 2
PotionEffect 4 80 2
PotionEffect 17 100 2
PotionEffect 15 30 3
PotionEffect 18 120 3