Name .700 WTF Explosive Ammo
ShortName wtfBoomRifleAmmo
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 24002
Icon .700wtfRedTip
//How affected by gravity the bullet is
FallSpeed 0.30
//The maximum stack size
MaxStackSize 6
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 300
DamageVsVehicles 60
//Size of explosion caused
Explosion 2
ExplosionDamageVsLiving 250.0
ExplosionDamageVsPlane 12.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 666
FlakParticles 12
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.285
HitSound HitmarkerSoundEffect
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 8.0
SmokeTrail False
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 2 200 10
PotionEffect 9 300 3
PotionEffect 15 50 4
PotionEffect 18 600 2
PotionEffect 17 200 2
RecipeOutput 1
Recipe W wtfRifleAmmo T tnt I iron
 I 
 T 
 W 
Description Your standard anti-deer round now fitted with explosives!_Does 300 damage total