Name AIM-120D AMRAAM
ShortName aim120DRocket
Model mw.StingerMissile
Texture Stinger
//Colour of icon and model
Colour 255 255 255
Icon StingerAmmo
//How affected by gravity the bullet is
FallSpeed 0.01
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 10
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1600
DamageVsVehicles 1200
//Size of explosion caused
Explosion 4
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 120
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound bullet
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType magicCrit
LockOnToPlanes True
LockOnToVehicle True
LockOnToPlayers False
LockOnToLivings True
MaxLockOnAngle 35.0
LockOnForce 6
LockOnFuse 40
MaxDegreeOfLockOnMissile 35
TickStartHoming 4
DragInAir 0.95
Description For usage on modern US aircraft.
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile