Name 8"/55 Debug Shell
ShortName 8inDebugShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
ItemID 7008
Icon NuclearNavalShell
//How affected by gravity the bullet is
FallSpeed 0.1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10000
DamageVsVehicles 20000
//Size of explosion caused
Explosion 20
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 100

FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 2.6
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
ExplosionBreaksBlocks true


HitSound HitmarkerSoundEffect
HitSoundRange 60
HitSoundEnable true
EntityHitSoundEnable true


HasSubmunitions true
Submunition nuclearBalls
NumSubmunitions 48
SubmunitionDelay 4
SubmunitionSpread 16
ExplosionBreaksBlocks false
Description Debug Canister-shot shell for 8"/55 guns.