Name 8"/55 LRBA
ShortName 8in55LRBA
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 8inNavalShell
//How affected by gravity the bullet is
FallSpeed 3.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 150
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1825
DamageVsVehicles 456
//Size of explosion caused. RDX-based explosive filler
Explosion 6
ExplosionPower 2.0
ExplosionDamageVsLiving 42.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 1.5
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 800
FlakParticles 280
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.508
HitSound shellExplode1
HitSoundRange 32
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 10.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
FlareParticleCount 14
DebrisParticleCount 4
DragInAir 1.0
Description 4-5" Sabot LRBA for 8in/55 Mk.15+ guns._Slightly weaker than Mk.26 HC, but same explosion size._150 rounds per item._Ranges are as follows-_0D = 65m_5D = 204m_10D = 396m_15D = 544m_20D = 698m_25D = 824m_30D = 942m_35D = 1015m_40D = 1058m_45D = 1075m_50D = 1057m_55D = 1006m_60D = 929m_65D = 826m