Name 80cm AP Death Shell
ShortName 80cmAPShell
Model monolith.GustavShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon .700wtfRedTip
//How affected by gravity the bullet is
FallSpeed 4.0
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 15336
DamageVsVehicles 46008
//Size of explosion caused
Explosion 7
ExplosionPower 2000.0
ExplosionDamageVsLiving 2.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 6.5
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 2000
FlakParticles 800
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 3.2
HitSound shellExplode2
HitSoundRange 128
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 1488.0
SmokeTrail True
TrailParticleType largeexplode
//For ignoring armors and the multiplier upon doing so
IgnoreArmorProbability 1.0
IgnoreArmorDamageFactor 3.0
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
Description Armor-Piercing 80cm (31.5") shell for the 80cm L/52 gun._Ranges are as follows -_0D = 120m_5D = 480m_10D = 732m_15D = 920m_20D = 1020m_25D = 1082m_30D = 1100m_35D = 1090m_40D = 1045m