Name 7"/45 AP Shell (Mk.6 Mod.2)
ShortName 7in45APShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 7inNavalShell
//How affected by gravity the bullet is
FallSpeed 1.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 506
DamageVsVehicles 1518
//Size of explosion caused
Explosion 1
ExplosionPower 34.0
ExplosionDamageVsLiving 15.0
ExplosionDamageVsPlane 2.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 100
FlakParticles 100
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.712
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 244.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
Description AP shell for Naval 7in/45 guns._100 rounds per item.