Name 6.1" LRLAP Shell
ShortName 155mmLRLAP
Model monolith.to150MM
Texture Skin100to150MM
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 6inLRLAP
//How affected by gravity the bullet is
FallSpeed 3.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 330
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2602
DamageVsVehicles 1301
//Size of explosion caused
Explosion 5
ExplosionPower 2.5
ExplosionDamageVsLiving 40.0
ExplosionDamageVsPlane 12.0
ExplosionDamageVsVehicle 1.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 240
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.62
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Gun
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 280.0
SmokeTrail True
TrailParticleType smoke
DragInAir 1.0
Description Expensive 6.1" (155mm) LRLAP shell for Mk.51 AGS._Practically a missile in concept, but gun-launched._Ranges are as follows-_0D = 88m_5D = 268m_10D = 486m_15D = 734m_20D = 925m_25D = 1094m_30D = 1252m_35D = 1350m_40D = 1409m_45D = 1430m_50D = 1410m_55D = 1340m_60D = 1237m_65D = 1100m_70D = 932m_75D = 704m_330 shells per item
ManualGuidance False

LockOnToDriveables True
LockOnToPlayers True
LockOnToLivings True
LockOnToPlanes False
LockOnToMechas False
MaxLockOnAngle 15.0
TurningForce 3.5
PrimeDelay 20