Name 51cm Debug Shell
ShortName 51cmDebugShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon Type1Shell
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 10
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 20510
DamageVsVehicles 20510
//Size of explosion caused
Explosion 40
ExplosionRadius 18.0

ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 3000
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 8.2
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType note
LockOnToDriveables True
LockOnToPlayers True
LockOnToLivings True
MaxLockOnAngle 40.0
LockOnForce 10
LockOnFuse 120
TickStartHoming 10
Description Debug 51cm (20.1") shell for the Type-98 gun.