Name 51cm Type-1 AP Shell Salvo
ShortName 51cmAPShellSalvo
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 51cmNavalShell
//How affected by gravity the bullet is
FallSpeed 4.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 5201
DamageVsVehicles 15603
//Size of explosion caused
Explosion 5
ExplosionPower 1000.0
ExplosionDamageVsLiving 2.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 1.7
ExplosionBreaksBlocks true
//Number of bullet entities to create, useful for shotguns, defaults to 1
Spread 3.25
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1600
FlakParticles 400
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 2.04
HitSound shellExplode2
HitSoundRange 112
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 990.0
SmokeTrail True
TrailParticleType flansmod.fmflame
//For ignoring armors and the multiplier upon doing so
IgnoreArmorProbability 0.75
IgnoreArmorDamageFactor 2.0
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
FlareParticleCount 28
DebrisParticleCount 20
Description 51cm (20.1") Type 1 AP shell salvo for the Type-98 naval gun._100 shells per item._Ranges are as follows -_0D = 120m_5D = 480m_10D = 732m_15D = 920m_20D = 1020m_25D = 1082m_30D = 1100m_35D = 1090m_40D = 1045m_45D = 987m
ShapelessRecipe 51cmAPShell 51cmAPShell