Name 3"/62 SAPOMER Shell
ShortName 3in62ShellSAPOMER
Model mw.StingerMissile
Texture Tracer
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 3inNavalShell
//How affected by gravity the bullet is
FallSpeed 0.1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 80
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 81
DamageVsVehicles 324
DamageVsPlanes 162
//Size of explosion caused
Explosion 1
ExplosionPower 3.0
ExplosionDamageVsLiving 6.0
ExplosionDamageVsPlayer 3.0
ExplosionDamageVsPlane 1.0
ExplosionDamageVsVehicle 1.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 160
FlakParticles 120
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.304
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Gun
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 90.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
////Detonation conditions
//VehicleProximityTrigger 6.0
//LivingProximityTrigger 6.0
PrimeDelay 10
ExplosionBreaksBlocks false
Description SAP Shell for 76mm/62 OTO Melara._80 rounds per item.