Name 3"/62 HE-MOM Shell (Mk.145)
ShortName 3in62ShellHEMOM
Model mw.StingerMissile
Texture Tracer
//Colour of icon and model
Colour 255 255 255
ItemID 7000
Icon 3inNavalShell
//How affected by gravity the bullet is
FallSpeed 3.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 80
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 324
DamageVsVehicles 81
DamageVsPlanes 162
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 20.0
ExplosionDamageVsPlane 3.0
ExplosionDamageVsVehicle 0.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 160
FlakParticles 150
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.304
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Gun
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 8.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
////Detonation conditions
VehicleProximityTrigger 6.0
LivingProximityTrigger 6.0
PrimeDelay 10
Description HE-MOM Shell for 76mm/62 OTO Melara._80 rounds per item._Ranges are as follows-_0D = 53m_5D = 122m_10D = 183m_15D = 230m_20D = 268m_25D = 294m_30D = 307m_35D = 312m_40D = 307m_45D = 296m_50D = 280m_55D = 256m_60D = 225m_65D = 196m_70D = 156m_75D = 124m_80D = 82m_85D = 37m