Name Type 96 25mm Inc. Magazine (Bundled)
ShortName type96AmmoHETriple
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 23630
Icon 25mmType96
//How affected by gravity the bullet is
FallSpeed 0.25
//The maximum stack size
MaxStackSize 10
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 45
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 55
DamageVsVehicles 10
DamageVsPlanes 55
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 70
FlakParticles 600
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
SetEntitiesOnFire True
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.4
HitSound HitmarkerSoundEffect
HitSoundRange 36
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 6.0
SmokeTrail False
//True if this is a bomb
Bomb False
Shell True
Description Inciendiary 25mm ammo for the Type 96 AA Gun._Used in the Triple mounting.
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 2 250 4
PotionEffect 9 250 4
PotionEffect 4 160 4
PotionEffect 17 250 4
PotionEffect 15 160 4
PotionEffect 18 250 4
Recipe S type96AmmoHE
SSS
   
   