Name 20.3cm Psgr. L/4,4 AP Shell
ShortName 20.3cmSKC34APShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 20.3cmNavalShell
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 140
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 868
DamageVsVehicles 2605
//Size of explosion caused
Explosion 2
ExplosionPower 61.0
ExplosionDamageVsLiving 16.0
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 100
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.812
HitSound shellExplode1
HitSoundRange 32
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 452.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
Description Standard AP shell for 20.3cm SK C/34 Naval gun._140 rounds per item.