Name 20.3cm L/4,7 Kz (m.Hb)  Haube abgeschraubt AA Shell
ShortName 20.3cmSKC34AAShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 20.3cmNavalShell
//How affected by gravity the bullet is
FallSpeed 2.5
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 140
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2605
DamageVsVehicles 163
DamageVsPlanes 651
//Size of explosion caused
Explosion 6
ExplosionPower 1.0
ExplosionDamageVsLiving 15.0
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 0.5
ExplosionBreaksBlocks false
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 100
FlakParticles 200
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.812
HitSound shellExplode1
HitSoundRange 32
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 20.3
SmokeTrail True
TrailParticleType flansmod.fmsmoke
////Detonation conditions
VehicleProximityTrigger 6.0
LivingProximityTrigger 6.0
Description AA shell for 20.3cm SK C/34 guns._Explodes after 5 seconds._140 rounds per item.
PrimeDelay 8