Name 16" AP Mk.8 Mod.6 Shell
ShortName 16inAPmk8
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 16inNavalShell
//How affected by gravity the bullet is
FallSpeed 4.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 125
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2508
DamageVsVehicles 7525
//Size of explosion caused
Explosion 5
ExplosionPower 612.0
ExplosionDamageVsLiving 2.0
ExplosionDamageVsPlane 16.0
ExplosionDamageVsVehicle 1.41
ExplosionBreaksBlocks true
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1600
FlakParticles 300
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.624
HitSound shellExplode2
HitSoundRange 80
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 833.0
SmokeTrail True
TrailParticleType flansmod.fmtracer
//For ignoring armors and the multiplier upon doing so
IgnoreArmorProbability 0.62
IgnoreArmorDamageFactor 1.0
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 5.0
FlareParticleCount 22
DebrisParticleCount 14
Description 16inch Super-Heavy AP Shell for 16" Mk.6 & Mk.7 guns._125 shells per item._Ranges are as follows-_0D = 105m_5D = 365m_10D = 573m_15D = 750m_20D = 875m_25D = 890m_30D = 915m_35D = 910m_40D = 880m_45D = 840m