Name 16" W23 Nuclear Shell
ShortName 16in50Mk7W23Shell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
ItemID 7008
Icon NuclearNavalShell
//How affected by gravity the bullet is
FallSpeed 4.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 9
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 16000
DamageVsVehicles 10000
//Size of explosion caused
Explosion 80
ExplosionPower 16.0
ExplosionDamageVsLiving 400.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 4.0
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1200
FlakParticles 6
FlakParticleType nuclear
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 20
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.624
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 40.6
SmokeTrail True
TrailParticleType flansmod.fmtracer
ExplosionBreaksBlocks true
HitSound DramaticAtomicBomb
HitSoundRange 250
HitSoundEnable true
EntityHitSoundEnable true
FlareParticleCount 25
DebrisParticleCount 16
Description Nuclear shell for US 16" guns with 15kt warhead, very destructive._9 shells per item._Explosion radius of 80._Ranges are as follows-_0D = 105m_5D = 365m_10D = 573m_15D = 750m_20D = 875m_25D = 890m_30D = 915m_35D = 910m_40D = 880m_45D = 840m
HasLight True