Name 16" Mark 3 HE Shell
ShortName 16in50Mk2HEShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 16inNavalShell
//How affected by gravity the bullet is
FallSpeed 4.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 60
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 8703
DamageVsVehicles 2176
//Size of explosion caused
Explosion 12
ExplosionPower 4.0
ExplosionDamageVsLiving 130.0
ExplosionDamageVsPlane 16.0
ExplosionDamageVsVehicle 2.25
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 300
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.624
HitSound shellExplode2
HitSoundRange 80
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 40.6
SmokeTrail True
TrailParticleType flansmod.fmtracer
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 5.0
Description Hypothetical 16inch HC Shell for 16"/50 Mk.2 & 3 guns._60 shells per item.