Name 15-inch HE Shell 4crh
ShortName 15inchShellHE
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 15inNavalShell
//How affected by gravity the bullet is
FallSpeed 4.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 6215
DamageVsVehicles 1541
//Size of explosion caused
Explosion 11
ExplosionPower 3.0
ExplosionDamageVsLiving 120.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 3.24
ExplosionBreaksBlocks true
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1500
FlakParticles 300
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 2
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.524
HitSound shellExplode2
HitSoundRange 72
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 38.1
SmokeTrail True
TrailParticleType flansmod.fmtracer
//LockOnToDriveables True
//LockOnToPlayers True
//LockOnToLivings True
//MaxLockOnAngle 5.0
FlareParticleCount 20
DebrisParticleCount 12
Description 15" HE Shell for BL 15inch guns._100 shells per item._Ranges are as follows-_0D = 92m_5D = 292m_10D = 456m_15D = 595m_20D = 673m_25D = 720m_30D = 742m