Name 15cm SK C/25 AA Shell
ShortName 15cmSKC25AAShell
Model monolith.to150MM
Texture Skin100to150MM
//Colour of icon and model
Colour 255 255 255
ItemID 7447
Icon 15cmNavalShell
//How affected by gravity the bullet is
FallSpeed 3.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 120
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1200
DamageVsVehicles 200
DamageVsPlanes 400
//Size of explosion caused
Explosion 4
ExplosionPower 1.5
ExplosionDamageVsLiving 36.0
ExplosionDamageVsPlane 17.0
ExplosionDamageVsVehicle 0.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 60
FlakParticles 220
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.6
HitSound HitmarkerSoundEffect
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 15.0
SmokeTrail True
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
////Detonation conditions
VehicleProximityTrigger 2.0
LivingProximityTrigger 2.0
//True if this is a bomb
Bomb False
Shell True
PrimeDelay 10
ExplosionBreaksBlocks false
Description HE-AA fused shell for German 15cm guns._Explodes after 3 seconds._120 rounds per item._Ranges are as follows-_0D = 53m_5D = 160m_10D = 282m_15D = 366m_20D = 423m_25D = 450m_30D = 470m_35D = 475m_40D = 460m_45D = 440m_50D = 410m_55D = 377m_60D = 330m