Name 15.5cm Type 0 HE Shell
ShortName 155mmType0HEShell
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 15cmNavalShell
//How affected by gravity the bullet is
FallSpeed 3.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 150
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1770
DamageVsVehicles 443
//Size of explosion caused
Explosion 5
ExplosionPower 1.5
ExplosionDamageVsLiving 36.0
ExplosionDamageVsPlane 12.0
ExplosionDamageVsVehicle 1.5
ExplosionBreaksBlocks true
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 100
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.62
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 15.5
SmokeTrail True
TrailParticleType flansmod.fmsmoke
FlareParticleCount 12
DebrisParticleCount 3
Description AP Shell for Japanese 15.5cm guns._150 rounds per item._Ranges are as follows-_0D = 53m_5D = 160m_10D = 282m_15D = 366m_20D = 423m_25D = 450m_30D = 470m_35D = 475m_40D = 460m_45D = 440m_50D = 410m_55D = 377m_60D = 330m