Name 14" HC Mk.22 Shell Salvo
ShortName 14inHCMk22ShellSalvo
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 14inNavalShell
//How affected by gravity the bullet is
FallSpeed 0.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 820
DamageVsVehicles 140
//Size of explosion caused
Explosion 0
ExplosionRadius 0
ExplosionDamageVsLiving 2.0
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 2.0
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 2
FlakParticles 300
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound HitmarkerSoundEffect
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType largeexplode
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 5.0
HasSubmunitions true
Submunition 14inHCMk19Shell
NumSubmunitions 3
SubmunitionDelay 0
SubmunitionSpread 4
Description 14inch HC shell salvo for triple 14"/45 and 14"/50 caliber naval guns._100 shells per item._Ranges are as follows-_0D = 92m_5D = 292m_10D = 456m_15D = 595m_20D = 673m_25D = 720m_30D = 742m
Recipe S 14inHCMk19Shell
SSS
   
   