Name 13.5-inch Mk. Ia AP Shell
ShortName 13.5inchShellAP
Model monolith.BattleshipShell
Texture SkinBattleshipShell
//Colour of icon and model
Colour 255 255 255
Icon 13.5inNavalShell
//How affected by gravity the bullet is
FallSpeed 5.0
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 80
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1468
DamageVsVehicles 4405
//Size of explosion caused
Explosion 4
ExplosionPower 318.0
ExplosionDamageVsLiving 3.0
ExplosionDamageVsPlane 12.0
ExplosionDamageVsVehicle 1.45
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 1200
FlakParticles 200
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.372
HitSound shellExplode1
HitSoundRange 48
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
////The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 440.0
SmokeTrail True
TrailParticleType flansmod.fmsmoke
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 5.0
FlareParticleCount 16
DebrisParticleCount 8
//HasSubmunitions true
//Submunition flashHE
//NumSubmunitions 1
//SubmunitionDelay 2
//SubmunitionSpread 0
Description British 13.5inch AP shell for 13.5inch guns._80 shells per item._Ranges are as follows-_0D = 82m_5D = 250m_10D = 390m_15D = 512m_20D = 592m