Name Over-Powerd Attachment
ShortName opAttachment
Icon trollface
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType generic
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer true
//Flashlight variables
Flashlight true
FlashlightRange 5
FlashlightStrength 6
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 10.0
DamageMultiplier 10.0
SpreadMultiplier 0.001
RecoilMultiplier 0.001
BulletSpeedMultiplier 10.0
ReloadTimeMultiplier 0.01
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 1.5
FOVZoomLevel 1.0
ZoomOverlay None
//Model
Model mw.Silencer
Texture Silencer
ModelScale 0.9
//Recipe
RecipeOutput 1
Recipe R redstone F fiberglass B bedrock
F F
BRB
F F
Description Its so op its made with bedrock...