v2.1.0
* Legacy Constructs
    * Paladin Set
    * Death Knight Set
    * Spider Set
* Changed Items
    + Reaper Scythe
        - Increased base damage to 6.5, up from 4.5
    + Thunder Hammer
        - Changed "Lightning Strike" to deal 50.0 absolute damage to non-player targets (0.0 damage to players)
    + Diamond
        - Increased Obsidian cost to x4, up from x2
* BUG FIXES
    + Fixed SMP issue where casting lightning bolt would crash the server :P

v2.0.1
* Implemented config option to set starting hearts
    + hearts:heartStart (defaults to 20.0 [10 Hearts])
    + Mod forces 0.5 if number is less than 0.5 to prevent instant spawn death
* Corrected recipe for Bacon Dealies
    + Was from Bacon Strips, changed to Bacon
* Fixed texture casing issue, causing MC1.7.2 to not render Thunder Hammer
    
v2.0.0
* Emerald Items
    + Emerald Armor
        - Between <Iron> and <Diamond>
            + ArmorMaterial(Emeralds, 26, {3,6,6,2}, 14)
        - 4/4 Set Bonus:
            + Haste I
* Lapis Items
    + Lapis Armor
        - Between <Leather> and <Iron>
            + ArmorMaterial(Lapis Lazuli, 15, {2,4,3,1}, 22)
        - 4/4 Set Bonus:
            + Speed I
* Bone Items
    + Bone Armor
        - Between <Leather> and <Iron>
            + ArmorMaterial(Bones, 15, {2,4,3,1}, 22)
        - 4/4 Set Bonus:
            + Night Vision
* Legacy Constructs
    * Reaper Set
        + Reaper Armor
            - Better than <Diamond>
                + ArmorMaterial(Bone Armor Pieces/Blood Shards, 35, {5,8,7,4}, 35)
            - 4/4 Set Bonus:
                + Night Vision
                + Water Breathing
                + Slowness II (during day time)
                + Speed I (during night time)
        + Reaper Scythe
            - +4.5 Attack Damage
            - EFFECTS
                + Decay
                    - Casts Wither II on entity hit for 4 seconds
                + Reaping
                    - 100% on kill to heal 1 heart
                    - 25% on hit to heal 1/2 heart
                + Hardened
                    - No durability loss on entity hit
                + Crucible
                    - Gains +0.5 Attack Damage per 75 kills (weapon must get KB)
            - ABILITY
                + "Step through the Void"
                + Teleport player to graticule
                + Excessive usage/attempts will invoke scaling and dire consequences
                + Changes blocks around the player
                    - Water => Ice
                    - Grass => Dirt
                    - Logs => Cobblestone
                    - Leaves => Cobblestone
                    - Plants/Crops => Dead Shrub
                    - Corners => Fire
                + EFFECTS
                    - Slowness VII for 2 seconds (immobilized) (during day time)
                    - Speed III for 3 seconds (during night time)
                    - Fire Resistance for 4 seconds
        + Concurrent Equip Bonus
            - Fire Resistance
    * Thunder Set
        + Thunder Armor
            - Better than <Diamond>
                + ArmorMaterial(Lapis Armor Pieces/Storm Shards, 35, {5,8,7,4}, 35)
            - 4/4 Set Bonus:    
                + Fire Resistance
                + Speed I
                + Strength I (if it is raining)
        + Thunder Hammer
            - +8.5 Attack Damage
            - EFFECTS
                + Snare
                    - Casts Slowness III on entity hit for 3 seconds
                + Indefatigable
                    - 100% on kill to gain 1/2 hunger
                    - 25% on hit to gain 1/2 hunger
                + Hardened
                    - No durability loss on entity hit
                + Hurricane
                    - Reduces summoning fatigue by 5%(ABP) per 75 kills (weapon must get KB)
                    - Summoning fatigue reduced by 10%(ABP) when raining
            - ABILITY
                + "Summon the wrath of the gods"
                + Summon lightning bolt at graticule
                    - Thunder Set 4/4 bonus will prevent damage from lightning
        + Concurrent Equip Bonus
            - Strength I (if it is not raining)
            - Strength II (if it is raining)
* Added Items
    + Salt
    + Reaper Scythe Construct
    + Reaper Scythe
    + Blood Shard
    + Blood Fragment
    + Thunder Hammer Construct
    + Thunder Hammer
    + Storm Shard
    + Storm Fragment
    + Bone Armor
        - Bone Helment
        - Bone Chestplate
        - Bone Leggings
        - Bone Boots
    + Lapis Armor
        - Lapis Helment
        - Lapis Chestplate
        - Lapis Leggings
        - Lapis Boots
    + Emerald Armor
        - Emerald Helment
        - Emerald Chestplate
        - Emerald Leggings
        - Emerald Boots
    + Reaper Armor
        - Reaper Helment
        - Reaper Chestplate
        - Reaper Leggings
        - Reaper Boots
    + Thunder Armor
        - Thunder Helment
        - Thunder Chestplate
        - Thunder Leggings
        - Thunder Boots
* Changed Items
    + Nova Sphere renamed Essence of Flame
* Changed Food Recipes
    + Caramel Apple
        - Saturation to 9, up from 6
* Added Food Recipes 
    + Cooked Carrot
        - 6 Saturation
        - Furnace => Carrot
    + Grilled Cheese
        - 12 Saturation
        - Crafting => Toast + Toast + Cheese
    + Bacon Dealies
        - 0 Saturation
        - Crafting => Bacon
    + Loaded Potato
        - 8 Saturation
        - Crafting => Potato + Cheese + Bacon Dealies
    + Loaded Baked Potato
        - 11 Saturation
        - Crafting => Baked Potato + Cheese + Bacon Dealies
        - Furnace => Loaded Potato
    + Edible Mushroom
        - 1 Saturation
        - Crafting => Red Mushroom
        - Crafting => Brown Mushroom
* Refactored code
    + Rewritten for Minecraft 1.7.10
    + Item Recipes
    + Smelting Recipes
* NOTES
    + ArmorMaterial(<Crafting Material>, <Durability>, <Reduction Amounts {head,chest,legs,feet}>, <Enchantibility>)
    + 4/4 Set Bonuses require that all items be equipped simultaneously to persist the effect(s).
    + Concurrent Equip Bonus requires 4/4 Set be equipped AND that the respective weapon is the player's CURRENT ITEM simultaneously to persist the effect.
        - Selecting a different item than the respective weapon will cause effect to fade, until reselected.
        

v1.1.1
* Added Config GUI for item_ignore
    + Main Menu > Mods > Health Heart > Config
    + Has minor sanitization implementations
        - Attempts to remove excess white space and correct for capitalization issues
        - Still somewhat reliant on player input
* Added item_ignore : ignoreList to configuration file
    + Display Names for the item can be placed in a comma separated list to prevent the player from picking up those items
* Added default action *iff* consume_effect:enabled=false
    + Health Heart
        - Heal Player to full health
        - Set absorption amount at (modifier * 3)
        - Add Regeneration III for 120 seconds     
    + Damage Buff
        - Heal Player to full health
        - Set absorption amount at (modifier * 12)
        - Add Strength III for 120 seconds
        
v1.1.0
* Added configuration file
    + consume_effect
        - enabled
    + damage
        - damageLimit
        - damageModifier
        - damageRetrofit
    + hearts
        - heartLimit
        - heartModifier
        - heartRetrofit

v1.0.2
* Bread Slice cooked into Bread Slice : changed to Toast
* Debugging recipes were in place for several recipes : changed to release formulas