  _______ _            _____     _                 _        ____   __        _                             
 |__   __| |          |_   _|   | |               | |      / __ \ / _|      | |                            
    | |  | |__   ___    | |  ___| | __ _ _ __   __| |___  | |  | | |_       | |_   _ _ __   __ _ _ __ __ _ 
    | |  | '_ \ / _ \   | | / __| |/ _` | '_ \ / _` / __| | |  | |  _|  _   | | | | | '_ \ / _` | '__/ _` |
    | |  | | | |  __/  _| |_\__ \ | (_| | | | | (_| \__ \ | |__| | |   | |__| | |_| | | | | (_| | | | (_| |
    |_|  |_| |_|\___| |_____|___/_|\__,_|_| |_|\__,_|___/  \____/|_|    \____/ \__,_|_| |_|\__,_|_|  \__,_|
                                                                                                           
                                                                                                           
ORIGINAL MAP: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/1476857-surv-adv-sky-survival-the-islands-of-junara-3-2

Updated to 1.19 (from 1.7/1.8 :O) by mirko93s



Notes:

Latest version (3.2) should have worked in 1.8/1.9 according to the original thread, but in reality many spawners (like 90% of the custom mob spawners) were broken and they turned into pig.

This is just the same original map but updated to work in 1.19, no changes at all!

The majority of the spawners data was taken from an older version (I believe 2.1, as it was the latest I could still find online with all the spawners 100% working).
The majority of them had to be manually rewritten .-.

All the command blocks were updated to 1.19, instead of switching to datapacks/functions to preserve the old school feeling of the map.

Finally I deleted a lot of empty chunks in all the dimensions to reduce the archive size and changed the nether terrain generation to be void that's why Minecraft tells you this world is using experimental features. I hope everything works fine!



- - - - - - - IMPORTANT - - - - - - -

As you all know, on the recent Minecraft updates, monsters can only spawn at light level 0 (complete darkness). This would have unbalanced the map so I had to make a little change here, using the custom_spawn_rules nbt. Now all the spawners work also in daylight but they still obey to old block lighting rules (monsters can't spawn at light level 8 or greater).
So you can still block them using torches!
Nether has no sky light so all the spawners in the nether didn't need that nbt.
This is a small change imo and makes the map more challenging and enjoyable because some islands/dungeons were way easier during the day, sometimes with no mobs at all



Changelog:

3.3.1 (29-06-2022)
	Fixed arena exit button, map spawn point and few other minor bugs