Change Log
4.2.3-44
Primary
. Fixed floating Medium Biped model when standing.
. Adjusted Medium Biped animation variables to smooth state-to-state transitions in limited aspects.
. Adjusted Medium Flyer Standard and Enhanced texture colors.
. Adjusted Medium Flyer Standard and Enhanced emissive texture colors.
. Updated Medium Flyer texture UV.
. Updated license.



4.2.2-43
Primary
. Fixed Medium Flyer incorrectly displaying element UV rotations.
   - This is attempt 2. Method changed from Element Flip + Manual UV Placement to Element Rotation.
. Updated license. 
   - These changes provide a more understandable format, relaxes clauses, and aligns clauses with those of CC licenses.
. Removed all copyrighted sound effects.

Secondary
. Altered Medium Flyer Standard and Enhanced textures.
. Altered Medium Flyer animations.
. Updated credits.



4.2.1-42
Primary
. New Exploder model for Small Exploder and Medium Exploder.
   - Contains two physically different variant models in one file.
   - Uses OptiFine Random to decide which variant appears.
   - Rename with a variant name to force a variant appearance.
. Fixed disappearing Medium Flyer when firing projectile.
   - Affected files: ghast_shooting.png, ghast_shooting2.png.
. Fixed Medium Flyer flickering eyes when firing projectile.
   - Affected files: ghast_shooting_e.png, ghast_shooting2_e.png.
   - (Note: Other such cases of z-fighting with emissive layers/overlays are due to an issue on OptiFine's end)
. New animated Exploder eye texture.
. New animated Flight Unit Light texture.

Secondary
. Updated placeholder textures to eliminate hand segment z-fighting and represent new hand designs.
   - Affected entities: Zombie, Husk, Drowned, Villager, Creeper, Vindicator.
. Updated Creeper custom model replacer textures to new UV layout.
. Updated EN_US and JA_JP lang files.
. Updated identifier documents.
. Altered changelog file structure to separate based on pack major version bumps rather than game major version bumps.
. Cleaned CEM non-user resources.



4.2.0-41
Primary
. Complete redesign of robot base model. This is version 3 with improved cube symmetry, vertex layout, modularity, and animation capability. 
   - Over double the vertices compared to version 2. This means double the performance hit.
   - Idle and movement (walk/run) animations use explicit, hierarchical bone setups for more accuracy and versatility in joint rotation and element transformation.
   - Model textures follow the latest Machine Head weapon texture for design consistency.
   - Increased standard texture resolution from 16x to 32x.
. New Multi-tier Type model. Replaces Cow.
   - Element (tier) visibility changes dynamically based on health percentage. Starts at 5.
. New Small Stubby model for Standard, Villager, and Rampaging. 
   - Improved Small Stubby arm-flail attack animation.
. New Small Stubby variant model for Standard, Desert, and Enhanced.
. New Small Biped model for Standard, Weapon-equipped, Enhanced, and Rampaging.
. New Medium Biped model for Standard, Jean-Paul, and Enhanced.
. New Small Flyer model for Standard and Enhanced.
. New Medium Flyer model for Standard and Enhanced.
. Improved overall texture detail accuracy. Texture Quality (Shading) will come with a later version.
. Improved overall animation accuracy.

Secondary
. The following textures (OptiFine Random and Default) and accompanying emissive overlays were updated to their new respective UV layouts:
   - Zombie, Drowned, Husk, Villager, Piglin, Piglin Brute, Zombie Villager, Zombified Piglin, Vindicator, Blaze, Ghast.
. New Multi-tier Type texture and emissive overlay. Red Mooshroom and Brown Mooshroom are currently no different than the standard Cow texture.
. Centered Pod model coordinates.
. Adjusted Pod model GUI translation.
. Adjusted Machine Gun model GUI rotation.
. Fixed bow models not being overwritten by alternate models when invoking predicates.
. Renamed "Small Stubby (City Ruins)" as "Small Stubby".
. Renamed "Small Biped (armed)" as "Small Biped: Weapon-equipped". 
. Updated EN_US and JA_JP lang files.
. Updated identifier documents.
. Cleaned CEM non-user resources.
. Removed raw lang files.



4.1.0-40
Primary
. Adjusted Faith model color shading.
. Color-corrected Cruel Blood Oath handle.
. Fixed Factory Iron Door model reference errors and corrected naming scheme of related models.
. Switched Spider and Cave Spider animation conditional statement is_on_ground to is_aggressive.
. Moved Spider and Cave Spider custom model cubes from neck group to body group.



4.0.4-39
Primary
. Changed pack_format number for 1.19.
. Replaced Wooden Axe with Iron Will. Accordingly removed r-Beastlord model variant.
. Updated lang files.



4.0.3-38
Primary
. New Type-4O Fist model. Accessible via CIT. Texture includes emissive layer.
. New Iron Will model. Accessible via CIT.
. New Faith model. Accessible via CIT.
. New Spear of the Usurper model. Accessible via CIT.
. Set NFCS for Type-4O Lance when in player's off-hand.

Secondary
. Removed Ambient Occlusion boolean setting in model files.
. Removed sword_0.png.
. Reorganized model texture file paths.
. Set variable for texture in model files.
. Re-scaled GUI displays for almost every weapon.
. Adjusted Machine Gun GUI display rotation.



4.0.2-37
Primary
. New Type-4O Lance. Accessible via CIT. Texture includes emissive layer.
. New Emil Head combat bracer. Accessible via CIT.
. New Machine Head combat bracer. Accessible via CIT.
. Fixed Cave Spider model. Duplicated Spider model to resolve issue of missing cubes.
. Set Beastlord to replace Wooden Axe.
. Set Cruel Oath and Cruel Blood Oath to replace Diamond Sword and Diamond Axe, respectively.

Secondary
. Sorted Type-4O Lance model cubes into groups.
. Adjusted Iron Pipe third-person z-axis translation to fix model clipping through player's hand.
. Adjusted Machine Sword third-person z-axis translation.
. Adjusted Virtuous Grief GUI display.
. Adjusted Cruel Lament GUI display.
. Adjusted Virtuous Dignity, Cruel Arrogance, and Machine Spear model placement in third-person and first-person.
. Fixed typo in ja_identifiers.txt.
. Renamed "Emil's Face" as "Emil Mask".
. Formatted CIT section of identifier documents.
. Color-corrected Type-4O Sword and Type-4O Blade handle.
. Removed r-virtuous_dignity vanilla replacer model.
. Updated lang files.



4.0.1-36
Primary
. Fixed Fire Charge display property when held in third-person view.
. Fixed Fire Charge texture z-fighting.
. Added Type-4O Blade as Stone Axe replacer.
. Added Pedestal as Item Frame replacer.
. Updated identifiers with new entries.
. Updated lang files with new entries.
. Renamed Cave Spider as Mini Multi-legged Goliath-class.
. Enabled OptiFine Random for Cave Spiders. Mini Multi-legged Goliath-class entities can be renamed as Ko-Shi, Ro-Shi, or So-Shi.



4.0.0-35
Primary
. New Type-4O Sword model and texture. CIT enabled. Replaces Stone Sword.
. New Pedestal model and texture. Replaces Glow Item Frame.
. Improved Machine Sword model.
. Removed Virtuous Grief vanilla item replacer. This weapon model is now only accessible through CIT.

Secondary
. New r-type-4o_sword.json model file.
. New Machine Sword texture file.
. Slightly adjusted Type-4O Blade model.
. Color-corrected handle texture of Type-4O Blade.
. Switched color code for Vanilla replacers from dark_gray to white.
. Significantly improved various display properties of all applicable weapon models.
. Adjusted ground display properties of all applicable weapon models for the new Pedestal model.
. Removed old custom emissive item frame/propper model and texture.
. Updated lang files.
. Updated identifiers.