// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "uniformWorldConstants.h"
#include "uniformShaderConstants.h"
#include "fragmentVersionSimple.h"
#include ".renderchunks.h"

in highp vec3 pos;
in vec4 cloudColor;
in vec4 cloudColor2;

void main(){

vec4 result = skyColor(pos,FOG_COLOR, CURRENT_COLOR);
float rn = smoothstep(.55, .3, FOG_CONTROL.x);

gl_FragColor = result;

}