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Sky Scapers v1.2.1 (12/16/2020)
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### Added ###

> Colorblind friendly support
 - Target mode now has a setting for colorblind support
 - Includes 6 new target models and animated compass

> Target tracker
 - Finding a target in classic mode just became easier!
 - Use the distance as a measurement and follow the particles to find the target.

> Extra classic setting
 - Now the amount of targets active is customizable


### Fixed ###

> Visible armor stand models from the spawn rooms as a spectator for every map

> Bug where blindness would not display duration

> Bug where powerups and/or targets could spawn on eachother

> Command feedback was visible





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Sky Scapers v1.2 (12/10/2020)
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### Changed ###

> Classic Mode
 - Scapers have been given an objective
 - If the scapers fly through a variable number of targets before the seeker(s) eliminates them, they win instead
 - Documents last seeker (if only one) and total duration of the previous game

> Target Shootout
 - Changed the entirety of target mode
 - 6 different targets corresponding to 6 different point distributions
   - Red target: +1 point
   - Green target: +2 points
   - Blue target: +5 points
   - Black target: -3 points
   - Yellow target: x2 points
   - Poison target: Slower cooldown
 - Targets spawn in respect to time, no longer with respect to how many exist
   - First half: 1 per second
   - Second half: 2 per second
   - Last 1/6th: 4 per second
 - Certain targets move
 - Customizable amount of time for target mode (1-5 minutes)
 - Documents high score per time (5 different slots)

> Sky Snipers
 - Documents the previous winner
 - Spectator "quality of life change:" moved unnecessary armor stand from the center of the map

> Target models
 - Replaced slime target texture with 6 different colored target models

> High scores area
 - Replaced with "data" area

> Target Practice
 - Changed targets to new models

> Tutorial Cave images
 - Replaced with images with correct grammar and spelling

> Settings
 - Classic mode: added "number of targets" option
 - Target shootout: replaced "number of targets" with "duration of game"

> Cooldown no longer has cyan glass pane as one of the items

> Ending a round defaults everyone (besides spectators) to scapers team


### Removed ###

> Logo that appeared in "pregame" countdown

> Slime target texture


### Fixed ###

> Text 
 - "Descriptions are Available for each Gamemode in the Lobby" --> "Descriptions are available for each gamemode in the lobby"
 - "Right-Click" --> "Right-click"
 - "Please Wait" --> "Please wait"
 - "Right-Click Firework Rockets for Elytra Boosts!" --> "Right-click firework rockets for elytra boosts!"

> Playsounds not operating in target mode

> Wands would remove snowballs before reaching them

> Spectators experience the same "pregame" and "endgame" sequences as the other players

> Joining mid-game no longer resets the player as a spectator
 - Puts them on scapers team

> Clears elytra and the 4th hotbar slot from all joining players who left mid-round on a prior round

> Lack of stragety for shooting in Target Mode
 - Added a cooldown system

> Particles to the settings room were not visible unless directly above the teleport hole


### Added ###

> 2 NEW MAPS!
 - Nature Nest
 - Crystal Cavern

> 6 target models
 - Red
 - Green
 - Blue
 - Yellow
 - Black
 - Poison

> Gamemode changes

> Data of previous winner of sky snipers





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Sky Scapers v1.1.1 (11/20/2020)
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### Fixed ###

> Target Practice
 - Targets now are destroyed upon being hit





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Sky Scapers v1.1 (11/18/2020)
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### Added ###

> Settings
 - Modify the gamemodes based on user preference
 - Includes:
   - Classic Mode
     - Number of seekers
     - State of powerups
     - Number of lives
   - Target Shootout
     - Number of targets
   - Sky Snipers
     - State of powerups
     - Number of lives
 - Settings can be found in the tutorial cave using the appropriate "Settings" teleport zone
 - Note: Changing settings will prevent high scores from being set!


### Changed ###

> Radius of effect of the wand towards targets
 - Reduced from 3 blocks to 1

> Method of determing invalid high scores
 - Now based off of decreasing life system rather than count of total persons at end of game
 - Ensures that spectators "rage-quitting" will not invalidate a high score

> High scores in Classic Mode are multiplied by 100
 - Ensures for more precise scores


### Fixed ###

> Classic Mode bug with admins allowing for multiple seekers
 - If people with "admin" tag now request to all be on scapers, it will not trigger a bug where all participants queued to be seekers will be put on that team.

> Bugged health attribute
 - Respawning sometimes allowed for scapers to have 10 full hearts
 - Now respawning will always limit the scaper's health to 9 hearts

> Team assignment particles were visible to everyone
 - Now they are only visible to the individual player