#define CLOUDS_AMOUNT 1.75 // [1.0 ... 3.0] bigger number - more clouds 
#define CLOUDS_SHARPNESS 16.0 // [2.0 ... 64.0] (soft .... sharp)
#define CLOUDS_SHADOW_DARKENING 0.1 //[0.1 ... 0.9] (sky color ... very drak) 
#define CLOUDS_SHADOW_DESATURATION 0.25 // [0.0 .... 1.0] (sky color .... gray)
#define CLOUDS_SHADOW_SCALE 1.0 // [0.0...3.0] (no shadow .... full shadow)
#define CLOUDS_SPEED 0.1 //big numbers cause precision glitch
#define CLOUDS_SCALE 1.0 //recomended values [0.5 ... 2.0]