#define POINT_LIGHTS_TINT vec3(1.0, 0.66, 0.33)
#define POINT_LIGHTS_INTENSITY 2.0
#define MAIN_LIGHT_DIRECTION vec3(0.9, 0.5, 0.0) //used only for reflection
#define MAIN_LIGHT_SUN_COLOR vec3(1.0, 0.88, 0.69)
#define MAIN_LIGHT_MOON_COLOR vec3(0.35, 0.6,1.0)
#define SKY_LIGHT_SATURATION 0.6 //horizon color and diffuse sky light
#define SKY_ZENITH_TINT vec3(0.25, 0.5, 1.0)
#define SHADOW_SHARPNESS 128.0
#define NETHER_AMBIENT_LIGHT_INTENSITY  0.175