**ROADMAP**

| Feature                  | Version     | Subfeature                 | Status |
|:-------------------------|:-----------:|:-----------------------------:|-------:| 
|Basic lighting            |0.0.0        | Entity lighting                    |<span style="color:green">Ready</span>  |
|                          |0.0.1        | Terrain lighting                   |<span style="color:green">Ready</span>  |
|                          |0.0.2        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.0.3        | Fixes                              |<span style="color:gray">Skipped</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Advanced texture mapping  |0.1.0        | Specular mapping                   |<span style="color:green">Ready</span>  |
|                          |0.1.1        | Normal mapping                     |<span style="color:green">Ready</span> |
|                          |0.1.2        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.1.3        | Fixes                              |<span style="color:gray">Skipped</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Sky fresnel lighting      |0.2.0        | For terrain                        |<span style="color:green">Ready</span>  |
|                          |0.2.1        | For entities                       |<span style="color:red">Skipped</span>     |
|                          |0.2.2        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.2.3        | Fixes                              |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Color correction          |0.3.0        | For terrain                        |<span style="color:green">Ready</span>  |
|                          |0.3.1        | For sky                            |<span style="color:green">Ready</span>  |
|                          |0.3.2        | For entities                       |<span style="color:green">Ready</span>  |
|                          |0.3.3        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.3.4        | Fixes                              |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Wind waving               |0.4.0        | Leaves and grass                   |<span style="color:green">Ready</span>  |
|                          |0.4.1        | Water                              |<span style="color:green">Ready</span>  |
|                          |0.4.2        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.4.3        | Fixes                              |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Water                     |0.5.0        | Specular and fresnel               |<span style="color:green">Ready</span>|
|                          |0.5.1        | Texuture mapping                   |<span style="color:green">Ready</span>|
|                          |0.5.2        | Point lights specular              |<span style="color:green">Ready</span>|
|                          |0.5.3        | Improvements                       |<span style="color:green">Ready</span>|
|                          |0.5.4        | Optimizations                      |<span style="color:green">Ready</span>|
|                          |0.5.5        | Fixes                              |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Weather and daytime tune  |0.6.0        | Raining                            |<span style="color:green">Ready</span>|
|                          |0.6.1        |Day / Night / Sunrise               |<span style="color:green">Ready</span>|
|                          |0.6.2        | Hell detection                     |<span style="color:green">Ready</span>|
|                          |0.6.3        | Improvements                       |<span style="color:red">Skipped</span>|
|                          |0.6.4        | Fixes                              |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Clouds                    |0.7.0        | Cloud generation                   |<span style="color:green">Ready</span>|
|                          |0.7.1        |Optimizations                       |<span style="color:gray">Skipped</span>|
|                          |0.7.2        | Clouds reflections                 |<span style="color:green">Ready</span>|
|                          |0.7.3        | Improvements                       |<span style="color:red">Skipped</span>|
|                          |0.7.4        | Fixes                              |<span style="color:green">Ready</span>|
|Improve textures          |0.7.5        |Fix animated texures                |<span style="color:green">Ready</span>|
|                          |0.7.6        |Add more texture maps               |<span style="color:green">Ready</span>|
|                          |0.7.7        |Fix block in hand mapping           |<span style="color:green">Ready</span>|
|                          |0.7.8        |Fix inventory block mapping         |<span style="color:green">Ready</span>|
|                          |0.7.9        |Fix entity texture mapping          |<span style="color:green">Ready</span>|
|                          |0.7.10       |Prepare inventory flat textures     |<span style="color:green">Ready</span>|
|                          |0.7.11       |Correct tangent calculation         |<span style="color:green">Ready</span>|
|                          |0.7.12       |Fix torches mapping                 |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Advanced Sun and Moon     |0.8.0        |Halo effect                         |<span style="color:green">Ready</span>|
|                          |0.8.1        |Improve Halo coloring               |<span style="color:green">Ready</span>|
|                          |0.8.2        |Halo lighting on surfaces           |<span style="color:green">Ready</span>|
|                          |0.8.3        |Improve fog color handling          |<span style="color:green">Ready</span>|
|                          |0.8.4        |Bugfixes                            |<span style="color:gray">Skipped</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Underwater                |0.9.0        |Underwater detection and waving     |<span style="color:green">Ready</span>|
|                          |0.9.1        |Underwater caustics                 |<span style="color:green">Ready</span>|
|                          |0.9.2        |Improvements                        |<span style="color:green">Ready</span>|
|                          |0.9.3        |Fixes                               |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Make hell great again     |0.10.0       |Improve hell detection              |<span style="color:green">Ready</span>|
|                          |0.10.1       |Fix rainy weather                   |<span style="color:green">Ready</span>|
|                          |0.10.2       |Fix some texutres                   |<span style="color:green">Ready</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|<span style="color:green">**ALPHA RELEASE**</span>| 0.11.0 |Hotfixes         |<span style="color:green">Ready</span>|
|Bug fixes and improvements|0.11.1       | Bugfixes                           |<span style="color:green">Ready</span>
|                          |0.11.2       | Improvements                       |<span style="color:green">Ready</span>
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Reflections               |0.12.0       | Renderchunk refactoring            |<span style="color:green">Ready</span>
|                          |0.12.1       | Metallicness pipeline and reflections|<span style="color:green">Ready</span>
|                          |0.12.2       | Bugfixes                           |<span style="color:green">Ready</span>
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Presets                   |0.13.0       | Shaders refactoring and comments   |<span style="color:green">Ready</span>
|                          |0.13.1       | Preset defines                     |<span style="color:green">Ready</span>
|                          |0.13.2       | Bugfixes                           |<span style="color:green">Ready</span>
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Parallax mapping          |0.14.0       | Simple parallax mapping            |<span style="color:green">Ready</span>
|                          |0.14.1       | Point light direction detection    |<span style="color:red">Skipped</span>|
|                          |0.14.2       | Bugfixes                           |<span style="color:red">Skipped</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Compatibility improvement |0.15.0       | compatibility improvements         |<span style="color:green">Ready</span>
|                          |0.15.1       | peresets system improvements       |<span style="color:green">**In progress**</span>|
|                          |0.15.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Improved reflections      |0.16.0       | Fake terrain reflections           |<span style="color:orange">**Planned**</span>|
|                          |0.16.1       | Detecting environment reflections  |<span style="color:orange">**Planned**</span>|
|                          |0.16.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Improved puddles          |0.17.0       | Waterdrops                         |<span style="color:orange">**Planned**</span>|
|                          |0.17.1       | Vertical water fluids              |<span style="color:orange">**Planned**</span>|
|                          |0.17.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Advanced parallax mapping |0.18.0       | Parallax occlusion mapping         |<span style="color:orange">**Planned**</span>|
|                          |0.18.1       | POM self shadowing                 |<span style="color:orange">**Planned**</span>|
|                          |0.18.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Fully correct PBR         |0.19.0       | lightmaps                          |<span style="color:orange">**Planned**</span>|
|                          |0.19.1       | fully correct PBR                  |<span style="color:orange">**Planned**</span>|
|                          |0.19.2       | shaders for entityes               |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Lighting improvement      |0.20.0       | Fake light bounce (GFPs idea)      |<span style="color:orange">**Planned**</span>|
|                          |0.20.1       | Better underwater detection (GFPs idea) |<span style="color:orange">**Planned**</span>|
|                          |0.20.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Atmospherics              |0.21.0       | Atmosphere scattering              |<span style="color:orange">**Planned**</span>|
|                          |0.21.1       | Volumetric clouds                  |<span style="color:orange">**Planned**</span>|
|                          |0.21.2       | Bugfixes                           |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Windows x86               |0.22.x       |                                    |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Inner core integration    |1.xx.x       |                                    |<span style="color:orange">**Planned**</span>|
|━━━━━━━━━━━━━             |━━━━━━       |━━━━━━━━━━━━━━━━                    |━━━━━━━━|
|Renderdragon support      |x.x.x        |                                    |<span style="color:orange">**Planned**</span>|
