// this file is used to configure OSBES to properly read textures
#define TEXTURE_PADDING 1.0

#define WATER_NORMAL_MAP_RESOLUTION 16.0
#define WATER_NORMAL_OFFSET vec2(0.0, 0.0)

#define NOISE_MAP_RESOLUTION 16.0
#define NOISE_MAP_OFFSET vec2(16.0, 0.0)